Lighting
Real-time ~ Unreal Engine 4
This scene was created to showcase high quality lighting for indoor scenes.
I used techniques that I learnt while working on an architecture visualization project. It demanded detailed texturing and extremely realistic lighting.
All of the lighting is static. Shadows and ambient occlusion are baked in and are not screen-space effects.
This is just a demonstration of technique and is not the actual environment made for the project. I've used only stock assets available in Unreal Engine and a lot of white surfaces in this scene to emphasise shadow detail and lighting quality